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Unreal Engine C++ API Reference > Runtime > Engine > ILODSyncInterface
- ILODSyncInterface::GetDesiredSyncLOD()
- UGroomComponent::GetDesiredSyncLOD()
- USkinnedMeshComponent::GetDesiredSyncLOD()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/LODSyncInterface.h |
Include | #include "LODSyncInterface.h" |
int32 GetDesiredSyncLOD&40;&41; const
Remarks
Returns what is your desired LOD by 0 based index