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Unreal Engine C++ API Reference > Runtime > Engine > ILODSyncInterface
- ILODSyncInterface::GetCurrentSyncLOD()
- UGroomComponent::GetCurrentSyncLOD()
- USkinnedMeshComponent::GetCurrentSyncLOD()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/LODSyncInterface.h |
Include | #include "LODSyncInterface.h" |
int32 GetCurrentSyncLOD&40;&41; const
Remarks
Returns what the current sync LOD has bee set to