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Interface used to provide interpolation indices for per bone blends
| Name | IInterpolationIndexProvider |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Public/AnimationRuntime.h |
| Include Path | #include "AnimationRuntime.h" |
Syntax
class IInterpolationIndexProvider
Derived Classes
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~IInterpolationIndexProvider() |
AnimationRuntime.h |
Structs
| Name | Remarks |
|---|---|
| FPerBoneInterpolationData |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual TSharedPtr< FPerBoneInterpolationData > GetPerBoneInterpolationData
(
const USkeleton* Skeleton |
There may be times when the implementation can pre-calculate data needed for GetPerBoneInterpolationIndex, as the latter is often called multiple times whilst iterating over a skeleton. | AnimationRuntime.h | |
virtual int32 GetPerBoneInterpolationIndex
(
int32 BoneIndex, |
AnimationRuntime.h | ||
int32 GetPerBoneInterpolationIndex
(
const FCompactPoseBoneIndex& InCompactPoseBoneIndex, |
Implementation should return the index into the PerBoneBlendData array that would be required when looking up/blending BoneIndex. | AnimationRuntime.h | |
int32 GetPerBoneInterpolationIndex
(
const FSkeletonPoseBoneIndex InSkeletonBoneIndex, |
Implementation should return the index into the PerBoneBlendData array that would be required when looking up/blending BoneIndex. | AnimationRuntime.h |