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API > API/Runtime > API/Runtime/Engine
| Name | IBlendProfileInterface |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Classes/Animation/BlendProfile.h |
| Include Path | #include "Animation/BlendProfile.h" |
Syntax
class IBlendProfileInterface : public IInterpolationIndexProvider
Implements Interfaces
Derived Classes
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~IBlendProfileInterface() |
Animation/BlendProfile.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
float GetBoneBlendScale
(
int32 InBoneIdx |
Animation/BlendProfile.h | ||
EBlendProfileMode GetMode() |
Animation/BlendProfile.h | ||
int32 GetNumBlendEntries() |
Animation/BlendProfile.h | ||
TObjectPtr< USkeleton > GetSkeleton() |
Animation/BlendProfile.h | ||
void UpdateBoneWeights
(
FBlendSampleData& InOutCurrentData, |
Animation/BlendProfile.h |