Navigation
Unreal Engine C++ API Reference > Runtime > Engine
Inheritance Hierarchy
- IModuleInterface
- IModularFeature
- ICameraPhotographyModule
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/CameraPhotographyModule.h |
Include | #include "CameraPhotographyModule.h" |
Syntax
class ICameraPhotographyModule :
public IModuleInterface,
public IModularFeature
Remarks
The public interface of the CameraPhotographyModule
Functions
Type | Name | Description | |
---|---|---|---|
![]() |
TSharedPtr< class ICameraPhotography > | Attempts to create a new photography interface | |
![]() ![]() |
ICameraPhotographyModule & | Get () |
Singleton-like access to ICameraPhotographyModule |
![]() ![]() |
FName | ||
![]() ![]() |
bool | IsAvailable () |
Checks to see if this module is loaded and ready. |
Overridden from IModuleInterface
Type | Name | Description | |
---|---|---|---|
![]() ![]() |
void | Called right after the module DLL has been loaded and the module object has been created Load dependent modules here, and they will be guaranteed to be available during ShutdownModule. |