Navigation
Unreal Engine C++ API Reference > Runtime > Engine
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/CameraPhotographyModule.h |
Include | #include "CameraPhotographyModule.h" |
Syntax
class ICameraPhotography
Constructors
Type | Name | Description | |
---|---|---|---|
![]() |
Destructors
Type | Name | Description | |
---|---|---|---|
![]() ![]() |
Functions
Type | Name | Description | |
---|---|---|---|
![]() |
void | DefaultConstrainCamera
(
const FVector NewCameraLocation, |
|
![]() |
const TCHAR *const | ||
![]() |
bool | IsSupported () |
|
![]() |
void | SetUIControlVisibility
(
uint8 UIControlTarget, |
|
![]() |
void | StartSession () |
|
![]() |
void | StopSession () |
|
![]() |
bool | UpdateCamera
(
FMinimalViewInfo& InOutPOV, |
|
![]() |
void | UpdatePostProcessing
(
FPostProcessSettings& InOutPostProcessingSettings |