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Unreal Engine C++ API Reference > Runtime > Engine > IAudioStreamingManager
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/ContentStreaming.h |
Include | #include "ContentStreaming.h" |
Source | /Engine/Source/Runtime/Engine/Private/ContentStreaming.cpp |
static FAudioChunkHandle BuildChunkHandle
&40;
const uint8 &42; InData,
uint32 NumBytes,
const FSoundWaveProxyPtr & InSoundWave,
const FName & SoundWaveName,
uint32 InChunkIndex,
uint64 CacheLookupID
&41;
Remarks
This can be called by implementers of IAudioStreamingManager to construct an FAudioChunkHandle using an otherwise inaccessible constructor.