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Unreal Engine C++ API Reference > Runtime > Engine
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/ContentStreaming.h |
Include | #include "ContentStreaming.h" |
Syntax
class FAudioChunkHandle
Remarks
This structure allows audio chunk data to be accessed, and guarantees that the chunk in question will not be deleted during it's lifecycle.
Constructors
Type | Name | Description | |
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FAudioChunkHandle
(
const FAudioChunkHandle& Other |
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FAudioChunkHandle
(
FAudioChunkHandle&& Other |
Destructors
Type | Name | Description | |
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Functions
Type | Name | Description | |
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const uint8 * | GetData () |
Gets a pointer to the compressed chunk. |
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bool | IsStale () |
If the soundwave has been recompressed, the compressed audio retained by this handle will not be up to date, and this will return true. |
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bool | IsValid () |
Checks whether this points to a valid compressed chunk. |
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uint32 | Num () |
Returns the num bytes pointed to by GetData(). |
Operators
Type | Name | Description | |
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FAudioChunkHandle & | operator=
(
const FAudioChunkHandle& Other |
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FAudioChunkHandle & | operator=
(
FAudioChunkHandle&& Other |