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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/IAssetCompilingManager
- IAssetCompilingManager::FinishCompilationForObjects()
- FSkinnedAssetCompilingManager::FinishCompilationForObjects()
- FStaticMeshCompilingManager::FinishCompilationForObjects()
- FTextureCompilingManager::FinishCompilationForObjects()
- FSoundWaveCompilingManager::FinishCompilationForObjects()
- FCardRepresentationAsyncQueue::FinishCompilationForObjects()
- FDistanceFieldAsyncQueue::FinishCompilationForObjects()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/AssetCompilingManager.h |
| Include | #include "AssetCompilingManager.h" |
virtual void FinishCompilationForObjects
&40;
TArrayView< UObject &42;const > InObjects
&41;
Remarks
Blocks until completion of the requested objects.