Navigation
Unreal Engine C++ API Reference > Runtime > Engine
Inheritance Hierarchy
- FRefCountedObject
- HHitProxy
- HStaticMeshVert
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/EngineUtils.h |
Include | #include "EngineUtils.h" |
Syntax
struct HStaticMeshVert : public HHitProxy
Remarks
Variables
Type | Name | Description | |
---|---|---|---|
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TObjectPtr< AActor > | Actor | |
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FVector | Vertex |
Constructors
Type | Name | Description | |
---|---|---|---|
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HStaticMeshVert
(
AActor* InActor, |
Functions
Type | Name | Description | |
---|---|---|---|
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HHitProxyType * | GetType () |
|
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HHitProxyType * |
Overridden from HHitProxy
Type | Name | Description | |
---|---|---|---|
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void | AddReferencedObjects
(
FReferenceCollector& Collector |