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Unreal Engine C++ API Reference > Runtime > Engine > HLOD > UHLODProxyDesc
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/HLOD/HLODProxyDesc.h |
Include | #include "HLOD/HLODProxyDesc.h" |
Source | /Engine/Source/Runtime/Engine/Private/HLOD/HLODProxyDesc.cpp |
bool UpdateFromLODActor
&40;
const ALODActor &42; InLODActor
&41;
Remarks
Update the HLODDesc using a LODActor true if the description changed.