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Unreal Engine C++ API Reference > Runtime > Engine > HLOD
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/HLOD/HLODProxyDesc.h |
Include | #include "HLOD/HLODProxyDesc.h" |
Syntax
struct FHLODISMComponentDesc
Remarks
Describe a LODActor ISM component
Variables
Type | Name | Description | |
---|---|---|---|
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TArray< FTransform > | Instances | |
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TArray< FCustomPrimitiveData > | InstancesCustomPrimitiveData | |
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TObjectPtr< UMaterialInterface > | Material | |
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TObjectPtr< UStaticMesh > | StaticMesh |
Constructors
Type | Name | Description | |
---|---|---|---|
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FHLODISMComponentDesc
(
const UInstancedStaticMeshComponent* InISMComponent |
Operators
Type | Name | Description | |
---|---|---|---|
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bool | operator==
(
const FHLODISMComponentDesc& Other |