Navigation
API > API/Runtime > API/Runtime/Engine
Inheritance Hierarchy
- FRefCountedObject
- HHitProxy
- HActor
- HDataflowDefault
- HDataflowNode
- HDataflowVertex
- HLandscapeSplineProxy
- HLandscapeSplineProxy_ControlPoint
- HLandscapeSplineProxy_Segment
- HLandscapeSplineProxy_Tangent
- HTranslucentActor
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/EngineUtils.h |
| Include | #include "EngineUtils.h" |
Syntax
struct HActor : public HHitProxy
Remarks
Hit an actor.
Variables
| Type | Name | Description | |
|---|---|---|---|
| TObjectPtr< AActor > | Actor | ||
| int32 | MaterialIndex | ||
| TObjectPtr< const UPrimitiveComponent > | PrimComponent | ||
| int32 | SectionIndex |
Constructors
| Type | Name | Description | |
|---|---|---|---|
HActor
(
AActor* InActor, |
|||
HActor
(
AActor* InActor, |
|||
HActor
(
AActor* InActor, |
|||
HActor
(
AActor* InActor, |
Functions
| Type | Name | Description | |
|---|---|---|---|
| HHitProxyType * | GetType () |
||
| HHitProxyType * |
Overridden from HHitProxy
| Type | Name | Description | |
|---|---|---|---|
| void | AddReferencedObjects
(
FReferenceCollector& Collector |
||
| bool | Method that specifies whether the hit proxy always allows translucent primitives to be associated with it or not, regardless of any other engine/editor setting. | ||
| FTypedElementHandle | Get the element handle associated with this hit proxy, if any. | ||
| EMouseCursor::Type | Override to change the mouse based on what it is hovering over. |