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Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void GlobalBeginCompileShader
(
const FString& DebugGroupName, |
Enqueues a shader compile job with GShaderCompilingManager. | ShaderCompiler.h | |
void GlobalBeginCompileShader
(
const FString& DebugGroupName, |
Enqueues a shader compile job with GShaderCompilingManager. | ShaderCompiler.h |
GlobalBeginCompileShader(const FString &, const class FVertexFactoryType , const class FShaderType , const class FShaderPipelineType , int32, const TCHAR , const TCHAR *, FShaderTarget, FShaderCompilerInput &, bool, const FString &, const FString &)
Description
Enqueues a shader compile job with GShaderCompilingManager.
| Name | GlobalBeginCompileShader |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/ShaderCompiler.h |
| Include Path | #include "ShaderCompiler.h" |
void GlobalBeginCompileShader
(
const FString & DebugGroupName,
const class FVertexFactoryType * VFType,
const class FShaderType * ShaderType,
const class FShaderPipelineType * ShaderPipelineType,
int32 PermutationId,
const TCHAR * SourceFilename,
const TCHAR * FunctionName,
FShaderTarget Target,
FShaderCompilerInput & Input,
bool bAllowDevelopmentShaderCompile,
const FString & DebugDescription,
const FString & DebugExtension
)
GlobalBeginCompileShader(const FString &, const class FVertexFactoryType , const class FShaderType , const class FShaderPipelineType , int32, const TCHAR , const TCHAR , FShaderTarget, FShaderCompilerInput &, bool, const TCHAR , const TCHAR *)
Description
Enqueues a shader compile job with GShaderCompilingManager.
| Name | GlobalBeginCompileShader |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/ShaderCompiler.h |
| Include Path | #include "ShaderCompiler.h" |
void GlobalBeginCompileShader
(
const FString & DebugGroupName,
const class FVertexFactoryType * VFType,
const class FShaderType * ShaderType,
const class FShaderPipelineType * ShaderPipelineType,
int32 PermutationId,
const TCHAR * SourceFilename,
const TCHAR * FunctionName,
FShaderTarget Target,
FShaderCompilerInput & Input,
bool bAllowDevelopmentShaderCompile,
const TCHAR * DebugDescription,
const TCHAR * DebugExtension
)