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Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
uint32 GetTypeHash
(
const FNavigationElementHandle& Key |
Inlines. | AI/Navigation/NavigationElement.h | |
uint32 GetTypeHash
(
const FAnimBankItem& Key |
Animation/AnimBank.h | ||
uint32 GetTypeHash
(
const TArray< FAnimBankItem >& InBankItems |
Animation/AnimBank.h | ||
uint32 GetTypeHash
(
const FSoftAnimBankItem& Key |
Animation/AnimBank.h | ||
uint32 GetTypeHash
(
const TArray< FSoftAnimBankItem >& InBankItems |
Animation/AnimBank.h | ||
uint32 GetTypeHash
(
const FStringAnimationAttribute& Key |
Animation/BuiltInAttributeTypes.h | ||
uint32 GetTypeHash
(
const FBaseComponentReference& Reference |
Engine/EngineTypes.h | ||
uint32 GetTypeHash
(
const FRigidBodyIndexPair Pair |
Generates a hash value in accordance with the uint64 implementation of GetTypeHash which is required for backward compatibility as older versions of UPhysicsAssetInstance stored a TMap |
PhysicsEngine/RigidBodyIndexPair.h | |
uint32 GetTypeHash
(
FSimpleLightId In |
PrimitiveSceneProxy.h | ||
int32 GetTypeHash
(
const FSimpleStreamableAssetManager::FAssetRecord& Object |
Streaming/SimpleStreamableAssetManager.h |
GetTypeHash(const FNavigationElementHandle &)
Description
Hash function to use TSet/TMap
| Name | GetTypeHash |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/AI/Navigation/NavigationElement.h |
| Include Path | #include "AI/Navigation/NavigationElement.h" |
uint32 GetTypeHash
(
const FNavigationElementHandle & Key
)
GetTypeHash(const FAnimBankItem &)
| Name | GetTypeHash |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Animation/AnimBank.h |
| Include Path | #include "Animation/AnimBank.h" |
uint32 GetTypeHash
(
const FAnimBankItem & Key
)
GetTypeHash(const TArray< FAnimBankItem > &)
| Name | GetTypeHash |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Animation/AnimBank.h |
| Include Path | #include "Animation/AnimBank.h" |
uint32 GetTypeHash
(
const TArray < FAnimBankItem > & InBankItems
)
GetTypeHash(const FSoftAnimBankItem &)
| Name | GetTypeHash |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Animation/AnimBank.h |
| Include Path | #include "Animation/AnimBank.h" |
uint32 GetTypeHash
(
const FSoftAnimBankItem & Key
)
GetTypeHash(const TArray< FSoftAnimBankItem > &)
| Name | GetTypeHash |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Animation/AnimBank.h |
| Include Path | #include "Animation/AnimBank.h" |
uint32 GetTypeHash
(
const TArray < FSoftAnimBankItem > & InBankItems
)
GetTypeHash(const FStringAnimationAttribute &)
| Name | GetTypeHash |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Animation/BuiltInAttributeTypes.h |
| Include Path | #include "Animation/BuiltInAttributeTypes.h" |
uint32 GetTypeHash
(
const FStringAnimationAttribute & Key
)
GetTypeHash(const FBaseComponentReference &)
| Name | GetTypeHash |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/EngineTypes.h |
| Include Path | #include "Engine/EngineTypes.h" |
uint32 GetTypeHash
(
const FBaseComponentReference & Reference
)
GetTypeHash(const FRigidBodyIndexPair)
Description
Generates a hash value in accordance with the uint64 implementation of GetTypeHash which is required for backward compatibility as older versions of UPhysicsAssetInstance stored a TMap
| Name | GetTypeHash |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/PhysicsEngine/RigidBodyIndexPair.h |
| Include Path | #include "PhysicsEngine/RigidBodyIndexPair.h" |
uint32 GetTypeHash
(
const FRigidBodyIndexPair Pair
)
the hash value for the passed in FRigidBodyIndexPair
Parameters
| Name | Remarks |
|---|---|
| Pair | FRigidBodyIndexPair to calculate the hash value for |
GetTypeHash(FSimpleLightId)
| Name | GetTypeHash |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/PrimitiveSceneProxy.h |
| Include Path | #include "PrimitiveSceneProxy.h" |
uint32 GetTypeHash
(
FSimpleLightId In
)
GetTypeHash(const FSimpleStreamableAssetManager::FAssetRecord &)
| Name | GetTypeHash |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Streaming/SimpleStreamableAssetManager.h |
| Include Path | #include "Streaming/SimpleStreamableAssetManager.h" |
int32 GetTypeHash
(
const FSimpleStreamableAssetManager::FAssetRecord & Object
)