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API > API/Runtime > API/Runtime/Engine
| Name | FSimpleLightId |
| Type | union |
| Header File | /Engine/Source/Runtime/Engine/Public/PrimitiveSceneProxy.h |
| Include Path | #include "PrimitiveSceneProxy.h" |
Syntax
union FSimpleLightId
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| PrimitiveSceneProxy.h | |||
FSimpleLightId
(
int32 InLocalId, |
PrimitiveSceneProxy.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| FSimpleLightId | FSimpleLightId | PrimitiveSceneProxy.h | ||
| LocalId | int32 | PrimitiveSceneProxy.h | ||
| Packed | uint64 | PrimitiveSceneProxy.h | ||
| SourcePrimitiveId | int32 | PrimitiveSceneProxy.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool IsValid() |
PrimitiveSceneProxy.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator==
(
FSimpleLightId Other |
PrimitiveSceneProxy.h |