Navigation
API > API/Runtime > API/Runtime/Engine
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FString GetShadingModelFieldString
(
FMaterialShadingModelField ShadingModels |
Converts an FMaterialShadingModelField to a string description, base on a default function. | MaterialShaderType.h | |
FString GetShadingModelFieldString
(
FMaterialShadingModelField ShadingModels, |
Converts an FMaterialShadingModelField to a string description, base on the passed in delegate. | MaterialShaderType.h |
GetShadingModelFieldString(FMaterialShadingModelField)
Description
Converts an FMaterialShadingModelField to a string description, base on a default function.
Converts an FMaterialShadingModelField to a string description containing all the shading models present, delimited by "|"
| Name | GetShadingModelFieldString |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/MaterialShaderType.h |
| Include Path | #include "MaterialShaderType.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Materials/MaterialShader.cpp |
FString GetShadingModelFieldString
(
FMaterialShadingModelField ShadingModels
)
GetShadingModelFieldString(FMaterialShadingModelField, const FShadingModelToStringDelegate &, const FString &)
Description
Converts an FMaterialShadingModelField to a string description, base on the passed in delegate.
Converts an FMaterialShadingModelField to a string description containing all the shading models present, delimited by "|"
| Name | GetShadingModelFieldString |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/MaterialShaderType.h |
| Include Path | #include "MaterialShaderType.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Materials/MaterialShader.cpp |
FString GetShadingModelFieldString
(
FMaterialShadingModelField ShadingModels,
const FShadingModelToStringDelegate & Delegate,
const FString & Delimiter
)