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Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FString GetMaterialShaderMapKeyString
(
const FMaterialShaderMapId& ShaderMapId, |
Creates a string key for the derived data cache given a shader map id. | MaterialShaderType.h | |
FString GetMaterialShaderMapKeyString
(
const FMaterialShaderMapId& ShaderMapId, |
Creates a string key for the derived data cache given a shader map id. | MaterialShaderType.h |
GetMaterialShaderMapKeyString(const FMaterialShaderMapId &, EShaderPlatform, bool)
Description
Creates a string key for the derived data cache given a shader map id.
| Name | GetMaterialShaderMapKeyString |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/MaterialShaderType.h |
| Include Path | #include "MaterialShaderType.h" |
FString GetMaterialShaderMapKeyString
(
const FMaterialShaderMapId & ShaderMapId,
EShaderPlatform Platform,
bool bIncludeKeyStringShaderDependencies
)
GetMaterialShaderMapKeyString(const FMaterialShaderMapId &, const FMaterialShaderParameters &, EShaderPlatform, bool)
Description
Creates a string key for the derived data cache given a shader map id.
| Name | GetMaterialShaderMapKeyString |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/MaterialShaderType.h |
| Include Path | #include "MaterialShaderType.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Materials/MaterialShader.cpp |
FString GetMaterialShaderMapKeyString
(
const FMaterialShaderMapId & ShaderMapId,
const FMaterialShaderParameters & ShaderParameters,
EShaderPlatform Platform,
bool bIncludeKeyStringShaderDependencies
)