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FMaterialShaderParametersBase split out to ease serializing of raw data.
| Name | FMaterialShaderParameters |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/MaterialShared.h |
| Include Path | #include "MaterialShared.h" |
Syntax
struct FMaterialShaderParameters : public FMaterialShaderParametersBase
Inheritance Hierarchy
- FMaterialShaderParametersBase → FMaterialShaderParameters
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FMaterialShaderParameters
(
const FMaterial* InMaterial |
MaterialShared.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| MaterialShaderTags | TArray< FName > | MaterialShared.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Record
(
FMaterialKeyGeneratorContext& Context |
MaterialShared.h |