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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/USpringArmComponent
- USceneComponent::QuerySupportedSockets()
- USpringArmComponent::QuerySupportedSockets()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/SpringArmComponent.h |
| Include | #include "GameFramework/SpringArmComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/GameFramework/SpringArmComponent.cpp |
virtual void QuerySupportedSockets
(
TArray < FComponentSocketDescription > & OutSockets
) const
Remarks
Get a list of sockets this component contains