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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/USpringArmComponent
Type | Name | Description | |
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*see | If this component is placed on a pawn, should it use the view/control rotation of the pawn where possible? When disabled, the component will revert to using the stored RelativeRotation of the component. | |
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FRotator | Get the target rotation we inherit, used as the base target for the boom rotation. |