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Unreal Engine C++ API Reference > Runtime > Engine > GameFramework > USpringArmComponent > GetTargetRotation
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/SpringArmComponent.h |
Include | #include "GameFramework/SpringArmComponent.h" |
Source | /Engine/Source/Runtime/Engine/Private/GameFramework/SpringArmComponent.cpp |
FRotator GetTargetRotation&40;&41; const
Remarks
Get the target rotation we inherit, used as the base target for the boom rotation. This is derived from attachment to our parent and considering the UsePawnControlRotation and absolute rotation flags.