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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/UProjectileMovementComponent
Syntax
UPROPERTY (EditAnywhere, BlueprintReadWrite, Category=Homing)
uint8 bIsHomingProjectile: 1
Remarks
If true, we will accelerate toward our homing target. HomingTargetComponent must be set after the projectile is spawned.