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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/UProjectileMovementComponent
Syntax
UPROPERTY (EditAnywhere, BlueprintReadWrite, Category=Homing)
float HomingAccelerationMagnitude
Remarks
The magnitude of our acceleration towards the homing target. Overall velocity magnitude will still be limited by MaxSpeed.