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Unreal Engine C++ API Reference > Runtime > Engine > GameFramework > UProjectileMovementComponent
Syntax
uint8 bInterpRotation: 1
Remarks
If true and there is an interpolated component set, rotation interpolation is enabled which allows the interpolated object to smooth uneven updates of the UpdatedComponent's rotation (usually to smooth network updates). Rotation interpolation is only applied if bInterpMovement is also enabled.