Navigation
Unreal Engine C++ API Reference > Runtime > Engine > GameFramework > UProjectileMovementComponent
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/ProjectileMovementComponent.h |
Include | #include "GameFramework/ProjectileMovementComponent.h" |
Source | /Engine/Source/Runtime/Engine/Private/Components/ProjectileMovementComponent.cpp |
virtual void MoveInterpolationTarget
&40;
const FVector & NewLocation,
const FRotator & NewRotation
&41;
Remarks
Moves the UpdatedComponent, which is also the interpolation target for the interpolated component. If there is not interpolated component, this simply moves UpdatedComponent. Use this typically from PostNetReceiveLocationAndRotation() or similar from an Actor.