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Unreal Engine C++ API Reference > Runtime > Engine > GameFramework > UProjectileMovementComponent
Syntax
uint8 bForceSubStepping: 1
Remarks
If true, forces sub-stepping to break up movement into discrete smaller steps to improve accuracy of the trajectory. Objects that move in a straight line typically do not need to set this, as movement always uses continuous collision detection (sweeps) so collision is not missed. Sub-stepping is automatically enabled when under the effects of gravity or when homing towards a target.