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Unreal Engine C++ API Reference > Runtime > Engine > GameFramework > UProjectileMovementComponent
Syntax
int32 MaxSimulationIterations
Remarks
Max number of iterations used for each discrete simulation step. Increasing this value can address precision issues with fast-moving objects or complex collision scenarios, at the cost of performance.
WARNING: if (MaxSimulationTimeStep * MaxSimulationIterations) is too low for the min framerate, the last simulation step may exceed MaxSimulationTimeStep to complete the simulation.