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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/UProjectileMovementComponent
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/ProjectileMovementComponent.h |
| Include | #include "GameFramework/ProjectileMovementComponent.h" |
Syntax
enum EHandleBlockingHitResult
&123;
Deflect,
AdvanceNextSubstep,
Abort,
&125;
Values
| Name | Description |
|---|---|
| Deflect | |
| AdvanceNextSubstep | Assume velocity has been deflected, and trigger HandleDeflection(). |
| Abort | Advance to the next simulation update. |
Remarks
Enum indicating how simulation should proceed after HandleBlockingHit() is called.