Navigation
Unreal Engine C++ API Reference > Runtime > Engine > GameFramework > UPawnMovementComponent
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/PawnMovementComponent.h |
Include | #include "GameFramework/PawnMovementComponent.h" |
Source | /Engine/Source/Runtime/Engine/Private/Components/PawnMovementComponent.cpp |
FVector GetLastInputVector&40;&41; const
Remarks
Return the last input vector in world space that was processed by ConsumeInputVector(), which is usually done by the Pawn or PawnMovementComponent. Any user that needs to know about the input that last affected movement should use this function. The last input vector in world space that was processed by ConsumeInputVector().