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Unreal Engine C++ API Reference > Runtime > Engine > GameFramework > UPawnMovementComponent
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/PawnMovementComponent.h |
Include | #include "GameFramework/PawnMovementComponent.h" |
Source | /Engine/Source/Runtime/Engine/Private/Components/PawnMovementComponent.cpp |
virtual FVector ConsumeInputVector&40;&41;
Remarks
Returns the pending input vector and resets it to zero. This should be used during a movement update (by the Pawn or PawnMovementComponent) to prevent accumulation of control input between frames. Copies the pending input vector to the saved input vector (GetLastMovementInputVector()). The pending input vector.