Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- ULocalMessage
- UEngineMessage
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/LocalMessage.h |
| Include | #include "GameFramework/LocalMessage.h" |
Syntax
UCLASS (Abstract, MinimalAPI)
class ULocalMessage : public UObject
Constructors
| Type | Name | Description | |
|---|---|---|---|
ULocalMessage
(
const FObjectInitializer& ObjectInitializer |
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | ClientReceive
(
const FClientReceiveData& ClientData |
Send message to client |