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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/LocalMessage.h |
| Include | #include "GameFramework/LocalMessage.h" |
Syntax
USTRUCT ()
struct FClientReceiveData
Remarks
Handles the many pieces of data passed into Client Receive
Variables
| Type | Name | Description | |
|---|---|---|---|
| TObjectPtr< APlayerController > | LocalPC | Always need to be here | |
| int32 | MessageIndex | ||
| FString | MessageString | ||
| FName | MessageType | ||
| TObjectPtr< UObject > | OptionalObject | ||
| TObjectPtr< APlayerState > | RelatedPlayerState_1 | ||
| TObjectPtr< APlayerState > | RelatedPlayerState_2 |
Constructors
| Type | Name | Description | |
|---|---|---|---|