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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/ULocalMessage
- ULocalMessage::ClientReceive()
- UEngineMessage::ClientReceive()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/LocalMessage.h |
| Include | #include "GameFramework/LocalMessage.h" |
virtual void ClientReceive
&40;
const FClientReceiveData & ClientData
&41; const
Remarks
Send message to client