Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UInputDeviceProperty
- UInputDeviceTriggerEffect
- UInputDeviceTriggerFeedbackProperty
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/InputDeviceProperties.h |
| Include | #include "GameFramework/InputDeviceProperties.h" |
Syntax
class UInputDeviceTriggerFeedbackProperty : public UInputDeviceTriggerEffect
Remarks
Sets simple trigger feedback
NOTE: This property has platform specific implementations and may behave differently per platform. See the docs for more details on each platform.
Variables
| Type | Name | Description | |
|---|---|---|---|
| TMap< FName, FDeviceTriggerFeedbackData > | DeviceOverrideData | A map of device specific color data. | |
| FDeviceTriggerFeedbackData | TriggerData | What position on the trigger that the feedback should be applied to over time (1-9) |
Constructors
| Type | Name | Description | |
|---|---|---|---|
Overridden from UInputDeviceProperty
| Type | Name | Description | |
|---|---|---|---|
| void | EvaluateDeviceProperty_Implementation
(
const FPlatformUserId PlatformUser, |
Native C++ implementation of EvaluateDeviceProperty. | |
| FInputDeviceProperty * | Gets a pointer to the current input device property that the IInputInterface can use. | ||
| float | Recalculates this device property's duration. |