Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/UInputDeviceTriggerFeedbackPrope-
- UInputDeviceProperty::RecalculateDuration()
- UInputDeviceTriggerFeedbackProperty::RecalculateDuration()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/InputDeviceProperties.h |
| Include | #include "GameFramework/InputDeviceProperties.h" |
| Source | /Engine/Source/Runtime/Engine/Private/GameFramework/InputDeviceProperties.cpp |
virtual float RecalculateDuration&40;&41;
Remarks
Recalculates this device property's duration. This should be called whenever there are changes made to things like curves, or other time sensitive properties.