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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/UInputDeviceTriggerEffect
- UInputDeviceProperty::ResetDeviceProperty_Implementation()
- UInputDeviceTriggerEffect::ResetDeviceProperty_Implementation()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/InputDeviceProperties.h |
| Include | #include "GameFramework/InputDeviceProperties.h" |
| Source | /Engine/Source/Runtime/Engine/Private/GameFramework/InputDeviceProperties.cpp |
virtual void ResetDeviceProperty_Implementation
&40;
const FPlatformUserId PlatformUser,
const FInputDeviceId DeviceId,
bool bForceReset
&41;
Remarks
Native C++ implementation of ResetDeviceProperty Override this in C++ to alter the device property behavior in native code.