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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/UInputDeviceProperty
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/InputDeviceProperties.h |
| Include | #include "GameFramework/InputDeviceProperties.h" |
void ResetDeviceProperty
&40;
const FPlatformUserId PlatformUser,
const FInputDeviceId DeviceId,
bool bForceReset
&41;
Remarks
Reset the current device property. Provides an opportunity to reset device state after evaluation is complete. If overriding in Blueprints, make sure to call the parent function!
Parameters
| Name | Description |
|---|---|
| PlatformUser | The platform user that should receive this device property change |