Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UHierarchicalLODSetup
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/WorldSettings.h |
| Include | #include "GameFramework/WorldSettings.h" |
Syntax
class UHierarchicalLODSetup : public UObject
Variables
| Type | Name | Description | |
|---|---|---|---|
| TArray< struct FHierarchicalSimplification > | HierarchicalLODSetup | Hierarchical LOD Setup | |
| TSoftObjectPtr< UMaterialInterface > | OverrideBaseMaterial |
Constructors
| Type | Name | Description | |
|---|---|---|---|
Overridden from UObject
| Type | Name | Description | |
|---|---|---|---|
| void | PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
Called when a property on this object has been modified externally |