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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/WorldSettings.h |
| Include | #include "GameFramework/WorldSettings.h" |
Syntax
struct FHierarchicalSimplification
Variables
| Type | Name | Description | |
|---|---|---|---|
| FMeshApproximationSettings | ApproximateSettings | Approximate settings, used if SimplificationMethod is Approximate | |
| uint8: 1 | bAllowSpecificExclusion | ||
| uint8: 1 | bOnlyGenerateClustersForVolumes | Only generate clusters for HLOD volumes | |
| uint8: 1 | bReusePreviousLevelClusters | Will reuse the clusters generated for the previous (lower) HLOD level | |
| uint8: 1 | bUseOverrideDrawDistance | ||
| float | DesiredBoundRadius | Desired Bounding Radius for clustering - this is not guaranteed but used to calculate filling factor for auto clustering | |
| float | DesiredFillingPercentage | Desired Filling Percentage for clustering - this is not guaranteed but used to calculate filling factor for auto clustering | |
| FMeshMergingSettings | MergeSetting | Merge settings, used if SimplificationMethod is Merge | |
| int32 | MinNumberOfActorsToBuild | Min number of actors to build LODActor | |
| float | OverrideDrawDistance | ||
| FMeshProxySettings | ProxySetting | Simplification settings, used if SimplificationMethod is Simplify | |
| EHierarchicalSimplificationMethod | SimplificationMethod | ||
| float | TransitionScreenSize | The screen radius an mesh object should reach before swapping to the LOD actor, once one of parent displays, it won't draw any of children. |
Constructors
| Type | Name | Description | |
|---|---|---|---|
Functions
| Type | Name | Description | |
|---|---|---|---|
| FMaterialProxySettings * | Retrieve the correct material proxy settings based on the simplification method. | ||
| void | PostSerialize
(
const FArchive& Ar |
Handles deprecated properties | |
| bool |
Deprecated Variables
| Type | Name | Description | |
|---|---|---|---|
| uint8: 1 | bSimplifyMesh_DEPRECATED |