Navigation
Unreal Engine C++ API Reference > Runtime > Engine > GameFramework
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UHierarchicalLODSetup
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/WorldSettings.h |
Include | #include "GameFramework/WorldSettings.h" |
Syntax
class UHierarchicalLODSetup : public UObject
Variables
Type | Name | Description | |
---|---|---|---|
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TArray< struct FHierarchicalSimplification > | HierarchicalLODSetup | Hierarchical LOD Setup |
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TSoftObjectPtr< UMaterialInterface > | OverrideBaseMaterial |
Constructors
Type | Name | Description | |
---|---|---|---|
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Overridden from UObject
Type | Name | Description | |
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void | PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
Called when a property on this object has been modified externally |