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Unreal Engine C++ API Reference > Runtime > Engine > GameFramework
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/WorldSettings.h |
Include | #include "GameFramework/WorldSettings.h" |
Syntax
struct FHierarchicalSimplification
Variables
Type | Name | Description | |
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FMeshApproximationSettings | ApproximateSettings | Approximate settings, used if SimplificationMethod is Approximate |
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uint8: 1 | bAllowSpecificExclusion | |
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uint8: 1 | bOnlyGenerateClustersForVolumes | Only generate clusters for HLOD volumes |
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uint8: 1 | bReusePreviousLevelClusters | Will reuse the clusters generated for the previous (lower) HLOD level |
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uint8: 1 | bUseOverrideDrawDistance | |
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float | DesiredBoundRadius | Desired Bounding Radius for clustering - this is not guaranteed but used to calculate filling factor for auto clustering |
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float | DesiredFillingPercentage | Desired Filling Percentage for clustering - this is not guaranteed but used to calculate filling factor for auto clustering |
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FMeshMergingSettings | MergeSetting | Merge settings, used if SimplificationMethod is Merge |
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int32 | MinNumberOfActorsToBuild | Min number of actors to build LODActor |
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float | OverrideDrawDistance | |
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FMeshProxySettings | ProxySetting | Simplification settings, used if SimplificationMethod is Simplify |
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EHierarchicalSimplificationMethod | SimplificationMethod | |
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float | TransitionScreenSize | The screen radius an mesh object should reach before swapping to the LOD actor, once one of parent displays, it won't draw any of children. |
Constructors
Type | Name | Description | |
---|---|---|---|
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Functions
Type | Name | Description | |
---|---|---|---|
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FMaterialProxySettings * | Retrieve the correct material proxy settings based on the simplification method. | |
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void | PostSerialize
(
const FArchive& Ar |
Handles deprecated properties |
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bool |
Deprecated Variables
Type | Name | Description | |
---|---|---|---|
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uint8: 1 | bSimplifyMesh_DEPRECATED |