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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/UCharacterMovementComponent
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementComponent.h |
| Include | #include "GameFramework/CharacterMovementComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/CharacterMovementComponent.cpp |
virtual bool VerifyClientTimeStamp
&40;
float TimeStamp,
FNetworkPredictionData_Server_Character & ServerData
&41;
Remarks
On the Server, verify that an incoming client TimeStamp is valid and has not yet expired. It will also handle TimeStamp resets if it detects a gap larger than MinTimeBetweenTimeStampResets / 2.f !! ServerData.CurrentClientTimeStamp can be reset !! true if TimeStamp is valid, or false if it has expired.