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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/UCharacterMovementComponent
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementComponent.h |
| Include | #include "GameFramework/CharacterMovementComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/CharacterMovementComponent.cpp |
virtual void UnCrouch
&40;
bool bClientSimulation
&41;
Remarks
Checks if default capsule size fits (no encroachment), and trigger OnEndCrouch() on the owner if successful.
Parameters
| Name | Description |
|---|---|
| bClientSimulation | true when called when bIsCrouched is replicated to non owned clients, to update collision cylinder and offset. |