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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/UCharacterMovementComponent
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementComponent.h |
| Include | #include "GameFramework/CharacterMovementComponent.h" |
void SetCurrentReplayedSavedMove
&40;
FSavedMove_Character &42; SavedMove
&41;
Remarks
Used internally to save the SavedMove currently being replayed on the client so it is accessible to any functions that might need it.