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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/UCharacterMovementComponent
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementComponent.h |
| Include | #include "GameFramework/CharacterMovementComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/CharacterMovementComponent.cpp |
virtual void ServerMove_Implementation
&40;
float TimeStamp,
FVector_NetQuantize10 InAccel,
FVector_NetQuantize100 ClientLoc,
uint8 CompressedMoveFlags,
uint8 ClientRoll,
uint32 View,
UPrimitiveComponent &42; ClientMovementBase,
FName ClientBaseBoneName,
uint8 ClientMovementMode
&41;
Remarks
Replicated function sent by client to server - contains client movement and view info. Calls either CharacterOwner->ServerMove() or CharacterOwner->ServerMoveNoBase() depending on whehter ClientMovementBase is null.