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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/UCharacterMovementComponent
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementComponent.h |
| Include | #include "GameFramework/CharacterMovementComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/CharacterMovementComponent.cpp |
virtual void PerformAirControlForPathFollowing
&40;
FVector Direction,
float ZDiff
&41;
Remarks
If ShouldPerformAirControlForPathFollowing() returns true, it will update Velocity and Acceleration to air control in the desired Direction for character using path following.
Parameters
| Name | Description |
|---|---|
| Direction | is the desired direction of movement |
| ZDiff | is the height difference between the destination and the Pawn's current position |