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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/UCharacterMovementComponent
Syntax
float PerchAdditionalHeight
Remarks
When perching on a ledge, add this additional distance to MaxStepHeight when determining how high above a walkable floor we can perch. Note that we still enforce MaxStepHeight to start the step up; this just allows the character to hang off the edge or step slightly higher off the floor. (