Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/UCharacterMovementComponent
- INetworkPredictionInterface::HasPredictionData_Client()
- UCharacterMovementComponent::HasPredictionData_Client()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementComponent.h |
| Include | #include "GameFramework/CharacterMovementComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/CharacterMovementComponent.cpp |
virtual bool HasPredictionData_Client&40;&41; const
Remarks
Accessor to check if there is already client data, without potentially allocating it on demand.