Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/UCharacterMovementComponent
- UMovementComponent::HandleImpact()
- UCharacterMovementComponent::HandleImpact()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementComponent.h |
| Include | #include "GameFramework/CharacterMovementComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/CharacterMovementComponent.cpp |
virtual void HandleImpact
&40;
const FHitResult & Hit,
float TimeSlice,
const FVector & MoveDelta
&41;
Remarks
Handle a blocking impact. Calls ApplyImpactPhysicsForces for the hit, if bEnablePhysicsInteraction is true.